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	<title>Comments on: Game Night: 24 April 2007 - Marvel Heroes</title>
	<atom:link href="http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/feed/" rel="self" type="application/rss+xml" />
	<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/</link>
	<description>Kris Johnson's Weblog</description>
	<pubDate>Wed, 07 Jan 2009 17:28:30 +0000</pubDate>
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		<title>By: KJToo</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-19319</link>
		<dc:creator>KJToo</dc:creator>
		<pubDate>Thu, 10 May 2007 17:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19319</guid>
		<description>[quote comment="19317"]What are your thoughts on the nemesis/archvillain mechanic vs. the villains from the deck?

The ones from the deck seemed wimpy, not really a challenge to any of the herroes. It seemed like really hard work to KO a hero.

Also our group didn't really get into the real competitive side of things. Maybe because there was so much to keep track of.[/quote]

We bungled the Master Villain rules a bit, which I think may have undercut their power. Villains drawn from the deck were all over the place. It took Dormammu forever to take out Captain America, but the Green Goblin sent the Hulk crying home to Betty Ross!

We're planning to play again on the 15th and I'm hoping we've identified our problem areas with the rules. I should have a better idea of how the mechanics are working after a couple more games.</description>
		<content:encoded><![CDATA[<blockquote cite="http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19317"><p>
What are your thoughts on the nemesis/archvillain mechanic vs. the villains from the deck?</p>
<p>The ones from the deck seemed wimpy, not really a challenge to any of the herroes. It seemed like really hard work to KO a hero.</p>
<p>Also our group didn&#8217;t really get into the real competitive side of things. Maybe because there was so much to keep track of.</p>
</blockquote>
<p>We bungled the Master Villain rules a bit, which I think may have undercut their power. Villains drawn from the deck were all over the place. It took Dormammu forever to take out Captain America, but the Green Goblin sent the Hulk crying home to Betty Ross!</p>
<p>We&#8217;re planning to play again on the 15th and I&#8217;m hoping we&#8217;ve identified our problem areas with the rules. I should have a better idea of how the mechanics are working after a couple more games.</p>
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		<title>By: JJ</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-19317</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Thu, 10 May 2007 17:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19317</guid>
		<description>What are your thoughts on the nemesis/archvillain mechanic vs. the villains from the deck? 

The ones from the deck seemed wimpy, not really a challenge to any of the herroes. It seemed like really hard work to KO a hero.

Also our group didn't really get into the real competitive side of things. Maybe because there was so much to keep track of.</description>
		<content:encoded><![CDATA[<p>What are your thoughts on the nemesis/archvillain mechanic vs. the villains from the deck? </p>
<p>The ones from the deck seemed wimpy, not really a challenge to any of the herroes. It seemed like really hard work to KO a hero.</p>
<p>Also our group didn&#8217;t really get into the real competitive side of things. Maybe because there was so much to keep track of.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KJToo</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-19102</link>
		<dc:creator>KJToo</dc:creator>
		<pubDate>Wed, 09 May 2007 17:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19102</guid>
		<description>[quote comment="19097"]I curious what folks thought the best team to play was. The Marvel Knights seem weak compared to the others. They may have some strengths that may become evident thru more play.

Also, did folks get a chance to bring any team power-ups into play?[/quote]

I was really pushing toward getting a team power-up in our second game, but fell short of my goal because some sneaky bastard won the game.

I played both the X-Men (first game) and the Marvel Knights (second game). I was leveraging Dr. Strange's supporting power to pick up extra Plot Points, but I didn't really get a feel for the strength of the teams based on the two games.</description>
		<content:encoded><![CDATA[<blockquote cite="http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19097"><p>
I curious what folks thought the best team to play was. The Marvel Knights seem weak compared to the others. They may have some strengths that may become evident thru more play.</p>
<p>Also, did folks get a chance to bring any team power-ups into play?</p>
</blockquote>
<p>I was really pushing toward getting a team power-up in our second game, but fell short of my goal because some sneaky bastard won the game.</p>
<p>I played both the X-Men (first game) and the Marvel Knights (second game). I was leveraging Dr. Strange&#8217;s supporting power to pick up extra Plot Points, but I didn&#8217;t really get a feel for the strength of the teams based on the two games.</p>
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		<title>By: JJ</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-19097</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Wed, 09 May 2007 15:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-19097</guid>
		<description>I curious what folks thought the best team to play was. The Marvel Knights seem weak compared to the others. They may have some strengths that may become evident thru more play.

Also, did folks get a chance to bring any team power-ups into play?</description>
		<content:encoded><![CDATA[<p>I curious what folks thought the best team to play was. The Marvel Knights seem weak compared to the others. They may have some strengths that may become evident thru more play.</p>
<p>Also, did folks get a chance to bring any team power-ups into play?</p>
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	<item>
		<title>By: Jahnoth</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-17973</link>
		<dc:creator>Jahnoth</dc:creator>
		<pubDate>Tue, 01 May 2007 19:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-17973</guid>
		<description>Sounds cool to me.

Hell, I'd be available for another Night tonight if you folks were available. :) But, I know, I'm pushy.

FYI, we only made it about half-way through my soundtrack playlist for the night...</description>
		<content:encoded><![CDATA[<p>Sounds cool to me.</p>
<p>Hell, I&#8217;d be available for another Night tonight if you folks were available. <img src='http://kjtoo.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> But, I know, I&#8217;m pushy.</p>
<p>FYI, we only made it about half-way through my soundtrack playlist for the night&#8230;</p>
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	</item>
	<item>
		<title>By: KJToo</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-17972</link>
		<dc:creator>KJToo</dc:creator>
		<pubDate>Tue, 01 May 2007 19:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-17972</guid>
		<description>We definitely made errors during play. A visit to Fantasy Flight Games' website yesterday revealed that they've recently posted the entire rule book online. I'll be reviewing the PDF myself and I think it's safe to say that we're going to play &lt;em&gt;Marvel Heroes&lt;/em&gt; come next Game Night.</description>
		<content:encoded><![CDATA[<p>We definitely made errors during play. A visit to Fantasy Flight Games&#8217; website yesterday revealed that they&#8217;ve recently posted the entire rule book online. I&#8217;ll be reviewing the PDF myself and I think it&#8217;s safe to say that we&#8217;re going to play <em>Marvel Heroes</em> come next Game Night.</p>
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	<item>
		<title>By: Miscellaneous G</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-17970</link>
		<dc:creator>Miscellaneous G</dc:creator>
		<pubDate>Tue, 01 May 2007 18:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-17970</guid>
		<description>Filed under Lessons Learned. I've started going through the rules again and have been finding the same mistakes. They shall not be made again!</description>
		<content:encoded><![CDATA[<p>Filed under Lessons Learned. I&#8217;ve started going through the rules again and have been finding the same mistakes. They shall not be made again!</p>
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	</item>
	<item>
		<title>By: Jahnoth</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-17955</link>
		<dc:creator>Jahnoth</dc:creator>
		<pubDate>Tue, 01 May 2007 14:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-17955</guid>
		<description>I found a flowchart for the game that pointed out a couple of things we had done incorrectly. Including paying the plot points/level to keep heroes on the board (which we just left for free). 

And, according to this, your mastermind gets to do one scheming action AND attempt the master plan.

It also appears that, during the clean up after a battle, if your heroes wasn't KO'd out, he gets to lose all the KO tokens and start fresh on the next phase.

So, just a few things that would make it more smooth and fun, methinks.</description>
		<content:encoded><![CDATA[<p>I found a flowchart for the game that pointed out a couple of things we had done incorrectly. Including paying the plot points/level to keep heroes on the board (which we just left for free). </p>
<p>And, according to this, your mastermind gets to do one scheming action AND attempt the master plan.</p>
<p>It also appears that, during the clean up after a battle, if your heroes wasn&#8217;t KO&#8217;d out, he gets to lose all the KO tokens and start fresh on the next phase.</p>
<p>So, just a few things that would make it more smooth and fun, methinks.</p>
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	<item>
		<title>By: Miscellaneous G</title>
		<link>http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/comment-page-1/#comment-17948</link>
		<dc:creator>Miscellaneous G</dc:creator>
		<pubDate>Tue, 01 May 2007 13:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://kjtoo.com/2007/04/30/game-night-24-april-2007-marvel-heroes/#comment-17948</guid>
		<description>Dread Dormammu besting Captain America wasn't an upset; it was a close call. Cap really was outclassed and should have bean toasted in seconds, but a whole lot of wonky rolls lead to a number of rounds of combat and what was very close to a victory for the Shield Throwing Patriot. In the end, he ran out of luck before he could defeat the guy with the flaming head. Next time, try a hose.

Inside: Spiral, ninja flunkies overwhelm Spiderman, Power Man, area men.</description>
		<content:encoded><![CDATA[<p>Dread Dormammu besting Captain America wasn&#8217;t an upset; it was a close call. Cap really was outclassed and should have bean toasted in seconds, but a whole lot of wonky rolls lead to a number of rounds of combat and what was very close to a victory for the Shield Throwing Patriot. In the end, he ran out of luck before he could defeat the guy with the flaming head. Next time, try a hose.</p>
<p>Inside: Spiral, ninja flunkies overwhelm Spiderman, Power Man, area men.</p>
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