Archive for the 'Games' Category

Video Game Roundup - Summer 2008 Edition

It’s been a while since I’ve blogged about video games, largely because I was going through a bit of a dry spell in that arena. That all changed about a month ago when, after about three years of nagging from a friend, I reinstalled City of Heroes.1 Well, technically, I installed City of Villains, but the fine folks at NCSoft bundle the subscriptions to both, so “upgrading” to City of Villains got me 30 days of free play on both games.

Now that I’ve got my game on again, I’ve taken a belly flop into the pool of pixelated entertainment. Here are the games I’ve been playing over the past couple of weeks:

  • City of Heroes (PC)City of Heroes/Villains (PC) I’ve only played three Massively Multiplayer Online Games,2 but City of Heroes is by far my favorite. A friend at work has been trying to get me to join the cult of World of Warcraft for several months, but elves and orcs don’t appeal to me as much as capes and cowls. I meant to create a few villains during my 30-day “trial” period, but was having so much fun with my cadre of heroes that I never bothered.
  • Destroy All Humans 2 (Xbox)Destroy All Humans 2: Make War Not Love (Xbox). Long-time readers of this blog will undoubtedly know that I’m not especially good at completing video games. I once lost a bet because I couldn’t finish two games in a year. Every once in a while, though, a game grabs hold of me much in the same way a crocodile siezes a wildebeest, its jaws clamping down on the unwary ungulate’s throat until the final twitch is twutch. Destroy All Humans 2 had all the elements necessary to be that game, plus I began playing just when Laura and Kyle fled to Florida for a week, leaving me free to play and play and play some more with no one wanting to watch The Wonder Pets! or (worse)The Closer.3 The story takes place in 1969 and follows Cryptosporidium-138, an alien invader who (in the first game) managed to infiltrate the White House. Now, however, the Russians have destroyed his mothership and he’s out for revenge, uncovering a vast conspiracy (and meeting a dangerously enchanting female KGB agent) along the way. The dialog is amusing (rife with innuendo and not at all appropriate for young kids), the missions are challenging but almost never frustrating, and the variety of weapons that Crypto acquires for himself and his flying saucer as the game progresses make destroying humanity fun for the whole family. Except the kids. And probably wife.
  • Elder Scrolls III: Morrowind (PC)Elder Scrolls III: Morrowind (PC). I own this roleplaying game for both the PC and the Xbox,4 but I’ve never really taken a character beyond Seyda Neen (the village in which the hero begins the game). Once upon a yesterday I named Morrowind as my “Island Game”, the single title I’d take with me if I were stranded alone on an island and somehow miraculously had both a computer and the electricity necessary to play games all day (instead of building a raft or a signal fire, I guess, which seems very typical of me). I’ve heard so many good things about this game (and even better things about Oblivion, its successor) that I’m determined to play it through, come hell or high water.
  • LEGO Indiana Jones (PC)LEGO Indiana Jones (PC). Having enjoyed both LEGO Star Wars games immensely on the Xbox, I was disappointed to learn that LEGO Indiana Jones would only be available for “next generation” consoles.5 So, when I was wandering through Best Buy and found myself reading the system requirements for the PC version, I was pleasantly surprised to find that my aging desktop computer met those requirements. Alas, the recommended system specs were considerably higher than the minimum specs, so the game ran rather poorly, at least until I upgraded my PC. Even so, the keyboard-based control scheme in the PC version is sadly inferior to the Xbox controller setup; so much so that I may put this game aside until I can buy an Xbox 360 controller.6
  • Homeworld (PC)Homeworld (PC). I blame Sam Chupp for this one. He casually mentioned that he couldn’t stop playing Homeworld and I suddenly developed a nervous tic that wouldn’t go away until I dug out the install CDs for not only Homeworld, but Homeworld: Cataclysm and Homeworld 2. This 3-D realtime space simulator has everything: beautiful graphics, compelling story, intuitive interface, engaging gameplay, and some of the best sound effects and music I’ve ever heard in a video game. Very few games have been able to pull me so completely into their universe, but Homeworld is definitely one of them.
  • Command & Conquer Generals (PC)Command & Conquer Generals (PC). Ah, the alphabet. Because I have my games arranged alphabetically, I stumbled across the Command & Conquer Generals discs in my hunt for Homeworld and then next thing I knew I was installing the game. Generals never really ran well on my PC, but it’s beautiful now that I’ve upgraded. I have never finished an RTS (though I came close with StarCraft and Warcraft III: Reign of Chaos), but there’s a first time for everything, or so I’ve heard.
  • Freedom Force (PC)Freedom Force (PC). Now here’s a game I have finished. In fact, I finished the sequel (Freedom Force vs. The 3rd Reich) in about a week, which was (at the time) entirely unprecedented. I need to scratch my superhero gaming itch, and this is definitely the game that’ll do so. The first time I played through I was only concerned with completing the story, but if there’s one thing I’ve learned from Destroy All Humans 2 it’s that completing one hundred percent of the game—leaving no stone unturned, no objective unaccomplished and no shiny ungrabbed—is immensely satisfying. My goal with Freedom Force is to complete every secondary objective of every mission; no mean feat, as usually the secondary objectives are only revealed after the mission is complete.
  1. This is not an exaggeration. I had characters that were inactive for well over 1200 days. [back]
  2. The other two: Earth & Beyond and the original iteration of Star Wars Galaxies. [back]
  3. Seriously, Kyra Sedgwick’s accent drives me up the wall. I’d much rather hear Ming Ming duckling say “this is sewious” than listen to Mrs. Kevin Bacon drawl her way through another interrogation. That’s why she’s so good at what she does: five minutes in a room with her is enough to make even the most hardened criminal confess to anything as long as she will just shut up, fer crissakes! [back]
  4. But not the Game of the Year edition that includes both the Tribunal and Bloodmoon expansions. No, that would be too convenient. [back]
  5. Please, for the love of Adam Sessler’s anime-inspired hair, stop calling the Xbox 360, PlayStation 3 and Nintendo Wii “next generation consoles”! They’re here, for cryin’ out loud! They’re current generation! Just…knock it off…really. [back]
  6. For those who may not know, wired Xbox 360 controllers are USB devices and compatible with Windows. [back]

Origins 2008 Wrap-up

Here’s how it went down: Chris Miller and I hit the road in the MVoD at approximately 6:00 Friday morning, armed with a cooler full of bottled water, some geeky t-shirts and our Zoom H2 digital voice recorder.

Friday

  • Arriving at around 9:00, we met Mur Lafferty, Jim Van Verth, the Pink Tornado, Cmaaarrr and SciFi Laura for breakfast at Max & Erma’s, buffet style.
  • Registration. Piece of cake! Pro tip: pre-register; it saves time and money. I decided not to buy any event passes because I wanted to play it by ear. I didn’t even pick up a handy program guide; I was totally footloose and fancy free.
  • The Board Room: Rio Grande Games was giving away two free games with the purchase of a $16 pass to the Board Room. I snagged Crocodile Pool Party and Dragonriders. I wound up selling Dragonriders for $10 to a random guy in the hall about four hours later.
  • While in the Board Room, we played Pandemic with Mur, Jim, Cmar and Laura. I want this game, but it is apparently very scarce at the moment.
  • Lunch at The North Market. I played it safe and went with a known quantity: General Tso’s Chicken. During lunch the phrase “Give in to your sapphic desires!” was uttered, entirely within the context of the conversation.
  • Arkham Horror on Flickr, by codeshamanBack to the Board Room for some Arkham Horror with all the expansions. We were joined by Shannon Farrell and Carlos (whose last name I can never remember). Three and a half hours later, we had to wrap up the game due to time constraints. By the end of the game, Cmar had tapped Granny no less than fifteen times; she was exhausted, but he was not.
  • Eventually we found ourselves gathered for dinner at Buca di Beppo with all of the above plus David Moore, Mario Dongu, Rachel Ross, John and JD. No vicious Internet rumors were started after I finished my linguine. None.
  • Karaoke at The Big Bar on Two in the Hyatt. Paul Tevis nailed Johnny Cash’s “Ring of Fire” and Rob Balder performed “Always a Goth Chick”, his parody of Billy Joel’s “Always a Woman.” Everyone else sucked. One whiskey sour, one Long Island Iced Tea and two gin and tonics later, it was…
  • Bedtime!

Saturday

  • Breakfast with David, Shannon, Cmaaarrr and SciFi Laura at Max & Erma’s.
  • Chris had to return home unexpectedly due to an emergency (don’t worry, everyone’s fine).
  • I took a quick trip to Best Buy, where I bought a Fujifilm Finepix J10 digital camera.
  • I met up with Gunnar “Miscellaneous G™” Hultgren and Jon “Man Mountain” Pollom for lunch at The North Market. How many days in a row can I eat General Tso’s Chicken for lunch? The world may never know.
  • Wonder WomanArmed with my new camera, I roamed the halls of the convention center looking for photo-ops. I managed to get a picture of Wonder Woman, but that was about it. I also visited the dealer’s room and carefully avoided the Chessex Bin o’ Hepatitis (more commonly referred to as the big dice bin; I was tempted to pick up some cheap dice, but the idea of rooting around in there just wasn’t very appealing).
  • FeedbackLater in the afternoon, I attended the Heroes and Villains costume contest, sponsored by the Ohio Gamers Association. There weren’t hundreds (or even hundred, singular) of contestants, but there were some very good costumes. Matthew “Feedback” Atherton, winner of season one of Who Wants to Be a Superhero? was the master of ceremonies and he did a very good job and hung around to chat with people afterward. He even did a promo for the upcoming release of Mur’s superhero novel, Playing For Keeps (available on Amazon.com, August 25th). The guy is just too damn likable.
  • Mur “dragged” us to a barbecue where we played Mad Scientist University. The card game was ridiculously fun, owing to some excellent players with truly wild imaginations. I knew we were in for a treat early on when Ralph Melton equipped dwarfs with decoder rings, shrunk them down Inner Space-style and injected them into a human being to decode RNA. We created a bizarre continuity involving vampires, penguins, the Moore sphere, and a fifty-page index written by mosquitos. Much of the game was recorded by David Moore and may eventually be released to the public, but only after heavy censoring by the Department of Homeland Security.
  • Tannhäuser in ProgressDavid had to run off to play the role of an NPC in an ARG and it was Mur’s evening with The Pink Tornado, so Jim, Cmar, Laura and I went to the Board Room and broke out Tannhäuser, which is essentially a first-person shooter board game. I had played once before but opted not to participate, instead providing occasional helpful (I hope) tips with the rules based on my prior experience. I started zonking out around midnight, so it was soon…
  • Bedtime!

Sunday

  • At 10:00, we met for breakfast with the gang and Max & Erma’s. How many days in a row can I eat the same buffet for breakfast? Three.
  • After breakfast, David, Mario and I returned to Room 929 to record The Secret Lair Origins Report. Assuming I didn’t completely fail my Use Zoom H2 Digital Recorder roll, we should have that posted in the next couple of days.
  • At noon, I dashed to the dealer’s room to buy AmuseAmaze, a word game that I thought Laura might enjoy. By some stroke of luck, I found the rest of our merry gang playing some sort of card game and managed to say my goodbyes before dashing back to the Crown Plaza to…
  • Pile my luggage and loot onto a cart, load up the MVoD and hit the highway.

And that pretty much wrapped it up for Origins 2008. With Mr. Miller soon moving to the Los Angeles area, I don’t know whether I’ll be inclined to attend Origins 2009, but I do know that my next convention is Con on the Cob in early October.

Non Sequitur: The Definition of Irony

Playing Apples to Apples tonight, one of the Green Apple words was “Selfish”. One of the Red Apples was “Rosa Parks”.

Gamestuff: No One Lives Forever 2

No One Lives Forever 2: A Spy in H.A.R.M.’s WayNow that my office is 80% clean (pictures to follow soonish) and I actually feel comfortable spending time in it, I’ve been playing No One Lives Forever 2: A Spy in H.A.R.M.’s WayNo One Lives Forever 2 borrows a bit from the Rambo and Dark Forces school of title generation. The full title of the first game is The Operative: No One Lives Forever, but everything pre-colon has been dropped for the sequel (much like Jedi Knight 2, which dropped the original Dark Forces name from the first two games in that series, or Rambo III which did away with First Blood).. Last night, I wrapped up the final two “chapters” of the game.

No One Lives Forever 2 and its predecessor (both developed by Monolith Productions) are first-person shooters that take place in the late 1960’s and feature Scottish superspy Cate “The Fox” Archer as an operative for the international anti-terrorism organization, UNITY. Thematically, the games are a cross between the FlintOur Man Flint (1966) and In Like Flint (1967), both starring James Coburn as freelance superspy, Derek Flint. and Austin Powers movies, spoofing the superspy genre made popular by Ian Fleming’s James Bond. The humor is brilliant, but doesn’t in any way detract from the core sneak-and-shoot mechanic of the game.

The “sneak” part of the mechanic isn’t quite up to the standards set by games like Ubisoft’s Splinter Cell and Looking Glass Studios’ Thief, but it’s certainly no slouch. In fact, the stealth implementation in NOLF 2 is considerably improved over its predecessor. That said, there are still occasions in which Cate should be hidden from her opponents and can still be spotted, which proves to be rather annoying.

The “shoot” aspect, on the other hand, is very satisfying. Throughout the game, Cate wields melee weapons (Japanese katanas, Indian tulwars and a stun gun disguised as a mascara kit) a variety of handguns, rifles, machine guns and shotguns, a crossbow (my personal favorite ranged weapon, featuring four different flavors of ammunition) and a host of superspy gadgets (most of which are disguised as items Cate might keep in her purse: lipstick, compact, perfume, etc.) and improvised weapons. The array of weapons available is dependent upon the mission but, apart from one or two stealth-heavy missions, The Fox is almost always well-armed and NOLF 2 is a very satisfying FPS.

The locations and opponents are nearly as varied as the weapons; H.A.R.M. (an evil organization whose acronym is never explained) operates around the globe and Cate is sent to Japan, Russia, India, a secret undersea submarine base and even Akron, Ohio to thwart their nefarious schemes. Along the way, the intrepid operative battles countless tommy-gun-toting mimes, female ninjas, H.A.R.M. thugsIn the original NOLF, the Indian H.A.R.M. thugs had some of the funniest dialog, often shouting “Do not be apprehensive about this apprehension!” when pursuing Cate and “Hard rain is falling!” when she shot at them. The thugs (Indian and otherwise) in NOLF 2 say things like “Oh, man! Now I’m bleeding!” when shot or “I’m not taking the blame for this” when they find one of their comrades dead or unconscious. and a few genetically-engineered super-soldiers (shades of Captain America!).

As varied as the locations are, they have one thing in common: they are all very, very pretty. Every stage of No One Lives Forever 2 is a work of art, both visually and aurally. The graphics are crisp and clean, the ambient noise subtle, and the background musicA special edition of The Operative: No One Lives Forever shipped with two CDs: the first contained the game and the second was a soundtrack disc. The soundtrack has a wonderful 1960s “feel”, much like the music from the Austin Powers movies. The soundtracks for NOLF and Homeworld (a real-time space sim) are tied at the top of my list of best video game music (with Medal of Honor: Allied Assault coming in second). sets the mood perfectly (especially the eerie theremin that plays when Cate is in H.A.R.M.’s underwater base).

Beautiful locations, fantastic soundtrack, engaging story and exciting gameplay all combine to make No One Lives Forever 2: A Spy in H.A.R.M.’s Way an excellent gaming experience. Among single-player first-person shooters, I rank it behind only the original Deus Ex for bringing the fun.

Gamestuff: The Lost Gentleman

The 18th of August slipped quietly by over a month ago and I failed to mention that I lost my gentleman’s bet with Miscellaneous G™. Longtime readers will no doubt recall that Miscellaneous G™ felt I would be unable to complete two PC games in twelve months’ time; his feelings were strong enough to warrant a wager on the matter.

“You are such a gadabout, sir,” proclaimed he, “that it is entirely outside the realms of your capacity to complete both Jedi Knight: Jedi Outcast and Vampire the Masquerade: Redemption in the time it takes the very Earth upon which we tread to complete a single revolution around yon source of light and life!” At which point he gestured to the noonday sun, for we were in the parking lot of the Chipotle Mexican Grill and that brightest of stars was indeed high above our heads.

“Sir, you are a scoundrel!” said I. “Your words cut me to the quick! I’ll not have such aspersions cast upon my character, even though there be none but you and I to hear them! This is an affront to decency and honour1 and I have little recourse but to prove you mistaken!” Had the weather been cooler, I would most certainly have been wearing gloves and the outrageous nature of his claim would surely have compelled me to remove one of those gloves and strike him soundly across the cheek with the supple leather.

Thus was our wager struck, and I set about to demonstrate to Miscellaneous G™ the cut of my jib. In short order2, I had installed and conquered Jedi Outcast, much to my esteemed friend’s dismay. Shortly thereafter, I installed Vampire the Masquerade and was making considerable progress through its blood-sucking story; by all appearances, I seemed poised to successfully restore my impugned honor.

I don’t recall the precise nature of that which diverted my attention; whether it was a shiny bauble or a calamitous catastrophe, I know not. Certainly, it could have been either. Whatever the particulars, my unwavering resolve was tested and found lacking. Or, at the very least, wavering. As I have previously stated, the 18th of August has come and gone, and it was precisely one year previous to that date when my attention span was deemed suspect. The wager is lost, for Vampire the Masquerade: Redemption is unfinished; Christoff is cursed to walk forever in shadow and the fair and virtuous Anezka remains lost to him.

As for me, I am shamed and broken, my honor besmirched and sullied. Miscellaneous G™ has quietly triumphed, and though he does not crow like the cock at dawn, I see the glint of victory in his eye and hear the lilting song of conquest in his voice, ever a reminder that he has beaten me. I am no stranger to bitter defeat, but I feel the icy grip of this failure upon my heart and I despair, for it is as though I will never know warmth again. At least, not until I finish No One Lives Forever 2: A Spy in H.A.R.M.’s Way.

  1. Under normal circumstances I would have said “honor”, but the manner of speech had inexplicably ascended to and beyond high-falutin’, so I felt the extra vowel was necessary. [back]
  2. Four months later, actually. Not a very short order at all. [back]

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